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|a 9781430216278
|9 978-1-4302-1627-8
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|a 10.1007/978-1-4302-1627-8
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|a LaMarche, Jeff.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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|a Beginning iPhone Development
|h [electronic resource] :
|b Exploring the iPhone SDK /
|c by Jeff LaMarche, David Mark.
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|a 1st ed. 2009.
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|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2009.
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|a 536 p.
|b online resource.
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|a Welcome to the Jungle -- Appeasing the Tiki Gods -- Handling Basic Interaction -- More User Interface Fun -- Autorotation and Autosizing -- Multiview Applications -- Tab Bars and Pickers -- to Table Views -- Navigation Controllers and Table Views -- Application Settings and User Defaults -- Basic Data Persistence -- Drawing with Quartz and OpenGL -- Taps, Touches, and Gestures -- Where Am I? Finding Your Way with Core Location -- Whee! -- iPhone Camera and Photo Library -- Application Localization -- Where to Next?.
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|a Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, then Beginning iPhone Development is just the book for you. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts course in iPhone and iPod Touch programming. The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone software development kit, then stepping you though the creation of your first simple iPhone application. You'll move on from there, mastering all the iPhone interface elements that you've come to know and love, such as buttons, switches, pickers, toolbars, sliders, etc. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. You'll master the art of table-building and learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system. You'll learn how to draw using Quartz 2D and OpenGL ES. You'll add multi-touch gesture support (pinches and swipes) to your applications, and work with the Camera, photo library, and Accelerometer. You'll master application preferences, learn how to localize your apps into other languages, and so much more. Apple's iPhone SDK, this book, and your imagination are all you'll need to start building your very own best-selling iPhone applications.
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|a Apple computer.
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|a Application software.
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|a Apple and iOS.
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|a Computer and Information Systems Applications.
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|a Mark, David.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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|a SpringerLink (Online service)
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|t Springer Nature eBook
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776 |
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8 |
|i Printed edition:
|z 9781430220688
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776 |
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|i Printed edition:
|z 9781430216261
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|u https://doi.uam.elogim.com/10.1007/978-1-4302-1627-8
|z Texto Completo
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|a ZDB-2-CWD
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|a ZDB-2-SXPC
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|a Professional and Applied Computing (SpringerNature-12059)
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|a Professional and Applied Computing (R0) (SpringerNature-43716)
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