Cargando…

Beginning Java ME Platform

Have you thought about building games for your cell phone or other wireless devices? Whether you are a first-time wireless Java developer or an experienced professional, Beginning Java™ ME Platform brings exciting wireless and mobile Java application development right to your door and device! Beginn...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Rischpater, Ray (Autor)
Autor Corporativo: SpringerLink (Online service)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berkeley, CA : Apress : Imprint: Apress, 2009.
Edición:1st ed. 2009.
Temas:
Acceso en línea:Texto Completo

MARC

LEADER 00000nam a22000005i 4500
001 978-1-4302-1062-7
003 DE-He213
005 20230804155430.0
007 cr nn 008mamaa
008 100301s2009 xxu| s |||| 0|eng d
020 |a 9781430210627  |9 978-1-4302-1062-7 
024 7 |a 10.1007/978-1-4302-1062-7  |2 doi 
050 4 |a QA76.73.J38 
072 7 |a UMX  |2 bicssc 
072 7 |a COM051280  |2 bisacsh 
072 7 |a UMX  |2 thema 
082 0 4 |a 005.133  |2 23 
100 1 |a Rischpater, Ray.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
245 1 0 |a Beginning Java ME Platform  |h [electronic resource] /  |c by Ray Rischpater. 
250 |a 1st ed. 2009. 
264 1 |a Berkeley, CA :  |b Apress :  |b Imprint: Apress,  |c 2009. 
300 |a 600 p.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
505 0 |a Getting Started -- Mapping the Java Jungle -- Shrinking Java to Fit -- Getting Started with the NetBeans IDE -- CLDC Development with MIDP -- Introducing MIDlets -- Building User Interfaces -- Storing Data Using the Record Store -- Accessing Files and Other Data -- Using the Java Mobile Game API -- CDC Development -- Introducing Xlets and the Personal Basis Profile -- Introducing Applets and the Advanced Graphics and User Interface -- Using Remote Method Invocation -- Communicating with the Rest of the World -- Accessing Remote Data on the Network -- Accessing Web Services -- Messaging with the Wireless Messaging API -- Other Java ME Interfaces -- Securing Java ME Applications -- Rendering Multimedia Content -- Finding Your Way -- Seeking a Common Platform. 
520 |a Have you thought about building games for your cell phone or other wireless devices? Whether you are a first-time wireless Java developer or an experienced professional, Beginning Java™ ME Platform brings exciting wireless and mobile Java application development right to your door and device! Beginning Java™ ME Platform empowers you with the flexibility and power to start building Java applications for your Java-enabled mobile device or cell phone. The book covers sound HTTPS support, user interface API enhancements, the Mobile Media API, the Game API, 3D graphics, Bluetooth, and more. Furthermore, this book is easy to read and includes many practical, hands-on, and ready-to-use code examples. 
650 0 |a Java (Computer program language). 
650 0 |a Software engineering. 
650 1 4 |a Java. 
650 2 4 |a Software Engineering. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer Nature eBook 
776 0 8 |i Printed edition:  |z 9781430220312 
776 0 8 |i Printed edition:  |z 9781430210610 
856 4 0 |u https://doi.uam.elogim.com/10.1007/978-1-4302-1062-7  |z Texto Completo 
912 |a ZDB-2-CWD 
912 |a ZDB-2-SXPC 
950 |a Professional and Applied Computing (SpringerNature-12059) 
950 |a Professional and Applied Computing (R0) (SpringerNature-43716)