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00000nam a22000005i 4500 |
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978-1-4302-0980-5 |
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100301s2008 xxu| s |||| 0|eng d |
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|a 9781430209805
|9 978-1-4302-0980-5
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|a 10.1007/978-1-4302-0980-5
|2 doi
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|a 794.815
|2 23
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|a Sedlak, John.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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|a Building XNA 2.0 Games
|h [electronic resource] :
|b A Practical Guide for Independent Game Development /
|c by John Sedlak, James Silva.
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|a 1st ed. 2008.
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|a Berkeley, CA :
|b Apress :
|b Imprint: Apress,
|c 2008.
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300 |
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|a 450 p.
|b online resource.
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|a text
|b txt
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|a computer
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|a online resource
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|a text file
|b PDF
|2 rda
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|a A .NET Snapshot -- A Crash Course in XNA -- Planning Your Game -- The Map Editor -- The Character Editor -- Bringing It to the Game -- Particle Mayhem -- XACT Audio, Rumble, and More -- Scripting, AI, and Depth (and Death) -- Menus, a HUD, and Deployment -- Postprocessing Effects -- Networking.
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|a Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award-winning game, The Dishwasher: Dead Samurai. Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in-depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award-winning title, from concept to reality. He reveals tips and techniques for creating a polished, high-quality game with very few resources, while bridging the gap between coding and art. This title shows software developers the following: The creation of a polished game from start to finish Design philosophies Next-gen 2D graphics, including shaders Techniques for fast, fluid game play XACT Audio and XInput Eye-catching particle effects for visual stimulation The book is packed full of code, pictures, and valuable insights into XNA game development.
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650 |
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|a Computer games-Programming.
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650 |
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|a Software engineering.
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1 |
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|a Game Development.
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|a Software Engineering.
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1 |
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|a Silva, James.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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710 |
2 |
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|a SpringerLink (Online service)
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773 |
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|t Springer Nature eBook
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776 |
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|i Printed edition:
|z 9781430220084
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776 |
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|i Printed edition:
|z 9781430209799
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|u https://doi.uam.elogim.com/10.1007/978-1-4302-0980-5
|z Texto Completo
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912 |
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|a ZDB-2-CWD
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912 |
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|a ZDB-2-SXPC
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|a Professional and Applied Computing (SpringerNature-12059)
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950 |
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|a Professional and Applied Computing (R0) (SpringerNature-43716)
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