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Pro Java 6 3D Game Development Java 3D, JOGL, JInput and JOAL APIs /

Create strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hands! Java gaming expert Andrew Davison will show...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Davison, Andrew (Autor)
Autor Corporativo: SpringerLink (Online service)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Berkeley, CA : Apress : Imprint: Apress, 2007.
Edición:1st ed. 2007.
Temas:
Acceso en línea:Texto Completo
Tabla de Contenidos:
  • Java 3D
  • Introducing Java 3D
  • Get a Life (in 3D)
  • Get a Life (the Java 6 Way)
  • The Colliding Grabbers
  • When Worlds Collide
  • A Multitextured Landscape
  • Walking Around the Models
  • More Backgrounds and Overlays
  • Nonstandard Input Devices
  • More Backgrounds and Overlays
  • Navigating a 3D Scene by Waving Your Arm
  • Building a Gamepad Controller with JInput
  • Gamepad Grabbers
  • 3D Sound with JOAL
  • The P5 Glove
  • JOGL
  • Two JOGL Programming Frameworks
  • Touring the World
  • Loading Models.