Physics for Game Programmers
Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Autor Corporativo: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Berkeley, CA :
Apress : Imprint: Apress,
2005.
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Edición: | 1st ed. 2005. |
Temas: | |
Acceso en línea: | Texto Completo |
Tabla de Contenidos:
- Adding Realism to Your Games
- Some Basic Concepts
- Basic Newtonian Mechanics
- Basic Kinematics
- Projectiles
- Collisions
- Sports Simulations
- Cars and Motorcycles
- Boats and Things That Float
- Airplanes
- Rockets and Missiles
- The Physics of Solids
- Explosions
- Lasers
- Probabilistic and Monte Carlo Simulations.