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Computer-Aided Design of User Interfaces V Proceedings of the Sixth International Conference on Computer-Aided Design of User Interfaces CADUI '06 (6-8 June 2006, Bucharest, Romania) /

Today, the development life cycle of 3D User Interfaces (UIs) mostly remains an art more than a principled-based approach. Several methods [1,3,7,8,9,10,11,15,17,18,19] have been introduced to decompose this life cycle into steps and sub-steps, but these methods rarely provide the design knowledge t...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Calvary, Gaëlle (Editor ), Pribeanu, Costin (Editor ), Santucci, Giuseppe (Editor ), Vanderdonckt, Jean (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Dordrecht : Springer Netherlands : Imprint: Springer, 2007.
Edición:1st ed. 2007.
Temas:
Acceso en línea:Texto Completo

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245 1 0 |a Computer-Aided Design of User Interfaces V  |h [electronic resource] :  |b Proceedings of the Sixth International Conference on Computer-Aided Design of User Interfaces CADUI '06 (6-8 June 2006, Bucharest, Romania) /  |c edited by Gaëlle Calvary, Costin Pribeanu, Giuseppe Santucci, Jean Vanderdonckt. 
250 |a 1st ed. 2007. 
264 1 |a Dordrecht :  |b Springer Netherlands :  |b Imprint: Springer,  |c 2007. 
300 |a XIV, 298 p.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
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505 0 |a Generating User Interfaces from Conceptual Models: A Model-Transformation Based Approach -- Towards Object Oriented, Uiml-Based Interface Descriptions for Mobile Devices -- Towards A System of Patterns for the Design of Multimodal Interfaces -- Design Options for Multimodal Web Applications -- A Generic Approach for Pen-Based User Interface Development -- Participatory Design Meets Mixed Reality Design Models -- A Method for Developing 3D User Interfaces of Information Systems -- GestAction3D: A Platform for Studying Displacements and Deformations of 3D Objects Using Hands -- Designing and Developing Multi-User, Multi-Device Web Interfaces -- A System to Support Publishing, Editing, and Creating Web Content for Various Devices -- Transformational Consistency -- Rapid Prototyping of Distributed User Interfaces -- The Comets Inspector -- A Generic Approach for Multi-Device User Interface Rendering with UIML -- Device Independent Layout and Style Editing Using Multi-Level Style Sheets -- Automatic Interface Generation Through Interaction, Users, and Devices Modeling -- The Meta Sketch Editor -- A Hybrid Tool for User Interface Modeling and Prototyping -- Towards A Support of User Interface Design By Composition Rules -- IdealXML: An Interaction Design Tool -- Integrating Model-Based and Task-Based Approaches to User Interface Generation -- Automated Repair Tool for Usability and Accessibility of Web Sites -- Automating Guidelines Inspection -- Remote Web Usability Evaluation Exploiting Multimodal Information on User Behavior. 
520 |a Today, the development life cycle of 3D User Interfaces (UIs) mostly remains an art more than a principled-based approach. Several methods [1,3,7,8,9,10,11,15,17,18,19] have been introduced to decompose this life cycle into steps and sub-steps, but these methods rarely provide the design knowledge that should be typically used for achieving each step. In addition, the development life cycle is more focusing directly on the programming - sues than on the design and analysis phases. This is sometimes reinforced by the fact that available tools for 3D UIs are toolkits, interface builders, r- dering engines, etc. When there is such a development life cycle defined, it is typically structured into the following set of activities: 1. The conceptual phase is characterized by the identification of the content and interaction requests. The meta-author discusses with the interface designer to take advantage of the current interaction technology. The int- face designer receives information about the content. The result of this phase is the production of UI schemes (e. g. , written sentences, visual schemes on paper) for defining classes of interactive experiences (e. g. , class Guided tour). Conceptual schemes are produced both for the final users and the authors. The meta-author has a deep knowledge of the c- tent domain and didactic skills too. He/she communicates with the final user too, in order to focus on didactic aspects of interaction. 2. 
650 0 |a Operating systems (Computers). 
650 0 |a Computer-aided engineering. 
650 0 |a Software engineering. 
650 0 |a Application software. 
650 0 |a Multimedia systems. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Human-computer interaction. 
650 1 4 |a Operating Systems. 
650 2 4 |a Computer-Aided Engineering (CAD, CAE) and Design. 
650 2 4 |a Software Engineering. 
650 2 4 |a Computer and Information Systems Applications. 
650 2 4 |a Multimedia Information Systems. 
650 2 4 |a User Interfaces and Human Computer Interaction. 
700 1 |a Calvary, Gaëlle.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a Pribeanu, Costin.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a Santucci, Giuseppe.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a Vanderdonckt, Jean.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer Nature eBook 
776 0 8 |i Printed edition:  |z 9789048112371 
776 0 8 |i Printed edition:  |z 9781402058196 
776 0 8 |i Printed edition:  |z 9789401784870 
856 4 0 |u https://doi.uam.elogim.com/10.1007/978-1-4020-5820-2  |z Texto Completo 
912 |a ZDB-2-SCS 
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950 |a Computer Science (SpringerNature-11645) 
950 |a Computer Science (R0) (SpringerNature-43710)