Avatars at Work and Play Collaboration and Interaction in Shared Virtual Environments /
Avatars at Work and Play brings together contributions from leading social scientists and computer scientists who have conducted research on virtual environments used for collaboration and online gaming. They present a well-rounded and state-of-the-art overview of current applications of multi-user...
Clasificación: | Libro Electrónico |
---|---|
Autor Corporativo: | |
Otros Autores: | , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Dordrecht :
Springer Netherlands : Imprint: Springer,
2006.
|
Edición: | 1st ed. 2006. |
Colección: | Computer Supported Cooperative Work ;
34 |
Temas: | |
Acceso en línea: | Texto Completo |
Tabla de Contenidos:
- Transformed Social Interaction: Exploring the Digital Plasticity of Avatars
- Selective Fidelity: Investigating Priorities for the Creation of Expressive Avatars
- Analysis and Visualization of Social Diffusion Patterns in Three-Dimensional Virtual Worlds
- Collaborative Virtual Environments for Scientific Collaboration: Technical and Organizational Design Frameworks
- Analyzing Fragments of Collaboration in Distributed Immersive Virtual Environments
- The Impact of Display System and Embodiment on Closely Coupled Collaboration Between Remote Users
- The Good Inequality: Supporting Group-Work in Shared Virtual Environments
- Consequences of Playing Violent Video Games in Immersive Virtual Environments
- The Psychology of Massively Multi-User Online Role-Playing Games: Motivations, Emotional Investment, Relationships and Problematic Usage
- Questing for Knowledge-Virtual Worlds as Dynamic Processes of Social Interaction
- Play and Sociability in There: Some Lessons from Online Games for Collaborative Virtual Environments
- Digital Dystopia: Player Control and Strategic Innovation in the Sims Online.