Cargando…

Haptic Interaction with Deformable Objects Modelling VR Systems for Textiles /

The focus from most Virtual Reality (VR) systems lies mainly on the visual immersion of the user. But the emphasis only on the visual perception is insufficient for some applications as the user is limited in his interactions within the VR. Therefore the textbook presents the principles and theoreti...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Böttcher, Guido (Autor)
Autor Corporativo: SpringerLink (Online service)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: London : Springer London : Imprint: Springer, 2011.
Edición:1st ed. 2011.
Colección:Springer Series on Touch and Haptic Systems,
Temas:
Acceso en línea:Texto Completo

MARC

LEADER 00000nam a22000005i 4500
001 978-0-85729-935-2
003 DE-He213
005 20230810141214.0
007 cr nn 008mamaa
008 110824s2011 xxk| s |||| 0|eng d
020 |a 9780857299352  |9 978-0-85729-935-2 
024 7 |a 10.1007/978-0-85729-935-2  |2 doi 
050 4 |a QA76.9.C65 
072 7 |a UYM  |2 bicssc 
072 7 |a COM072000  |2 bisacsh 
072 7 |a UYM  |2 thema 
082 0 4 |a 003.3  |2 23 
100 1 |a Böttcher, Guido.  |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
245 1 0 |a Haptic Interaction with Deformable Objects  |h [electronic resource] :  |b Modelling VR Systems for Textiles /  |c by Guido Böttcher. 
250 |a 1st ed. 2011. 
264 1 |a London :  |b Springer London :  |b Imprint: Springer,  |c 2011. 
300 |a XII, 140 p.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
490 1 |a Springer Series on Touch and Haptic Systems,  |x 2192-2985 
520 |a The focus from most Virtual Reality (VR) systems lies mainly on the visual immersion of the user. But the emphasis only on the visual perception is insufficient for some applications as the user is limited in his interactions within the VR. Therefore the textbook presents the principles and theoretical background to develop a VR system that is able to create a link between physical simulations and haptic rendering which requires update rates of 1\,kHz for the force feedback. Special attention is given to the modeling and computation of contact forces in a two-finger grasp of textiles. Addressing further the perception of small scale surface properties like roughness, novel algorithms are presented that are not only able to consider the highly dynamic behaviour of textiles but also capable of computing the small forces needed for the tactile rendering at the contact point. Final analysis of the entire VR system is being made showing the problems and the solutions found in the work. 
650 0 |a Computer simulation. 
650 0 |a Mathematics  |x Data processing. 
650 0 |a Mechanics, Applied. 
650 0 |a Solids. 
650 1 4 |a Computer Modelling. 
650 2 4 |a Computational Mathematics and Numerical Analysis. 
650 2 4 |a Solid Mechanics. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer Nature eBook 
776 0 8 |i Printed edition:  |z 9781447126843 
776 0 8 |i Printed edition:  |z 9780857299345 
776 0 8 |i Printed edition:  |z 9780857299369 
830 0 |a Springer Series on Touch and Haptic Systems,  |x 2192-2985 
856 4 0 |u https://doi.uam.elogim.com/10.1007/978-0-85729-935-2  |z Texto Completo 
912 |a ZDB-2-SCS 
912 |a ZDB-2-SXCS 
950 |a Computer Science (SpringerNature-11645) 
950 |a Computer Science (R0) (SpringerNature-43710)