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978-0-387-77234-9 |
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|a 9780387772349
|9 978-0-387-77234-9
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|a 10.1007/978-0-387-77234-9
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|a 370.15
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|a Interactive Artifacts and Furniture Supporting Collaborative Work and Learning
|h [electronic resource] /
|c edited by Pierre Dillenbourg, Jeffrey Huang, Mauro Cherubini.
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|a 1st ed. 2009.
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|a New York, NY :
|b Springer US :
|b Imprint: Springer,
|c 2009.
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|a XVI, 176 p.
|b online resource.
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|a text
|b txt
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|a online resource
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|a Computer-Supported Collaborative Learning Series,
|x 2543-0157 ;
|v 10
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|a Why Would Furniture Be Relevant for Collaborative Learning? -- Design of Systems for Supporting Collaborative Learning Augmented with Physical Artefacts -- Do Fewer Laptops Make a Better Team? -- The Disappearing Computer: Consequences for Educational Technology -- Supporting Collaboration with Augmented Environments -- Rethinking the Podium -- Collaborative Tabletop Research and Evaluation -- Interpersonal Computers for Higher Education -- Exploratory Design, Augmented Furniture?.
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|a The field of Computer-Supported Collaborative Learning (CSCL) has traditionally focused on virtual learning environments and has somewhat neglected the physical environments in which students interact with each other and with their teachers. However, over the last years, scholars have devoted growing attention to the interplay between digital and physical environments. Interactive Artifacts and Furniture Supporting Collaborative Work and Learning reveals how these advances in computer science and human-computer interaction impact CSCL environments. The underlying theme of the contributions is the social affordances of physical objects, i.e. the understanding of how technology-augmented physical objects support interactions among groups in a way more intuitive or natural than traditional computers. This collection of leading researchers investigates how artifacts may trigger rich interactions among groups, which is a central quest for researchers in CSCL. Interactive Artifacts and Furniture Supporting Collaborative Work and Learning illustrates a turn in the field of CSCL and emphasizes an important message for a generation of CSCL designers and researchers.
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|a Learning, Psychology of.
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|a Educational technology.
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|a User interfaces (Computer systems).
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|a Human-computer interaction.
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|a Human-machine systems.
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|a Instructional Psychology.
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|a Digital Education and Educational Technology.
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|a User Interfaces and Human Computer Interaction.
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|a Interaction Design.
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|a Dillenbourg, Pierre.
|e editor.
|4 edt
|4 http://id.loc.gov/vocabulary/relators/edt
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|a Huang, Jeffrey.
|e editor.
|4 edt
|4 http://id.loc.gov/vocabulary/relators/edt
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|a Cherubini, Mauro.
|e editor.
|4 edt
|4 http://id.loc.gov/vocabulary/relators/edt
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|a SpringerLink (Online service)
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|t Springer Nature eBook
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|i Printed edition:
|z 9781441945815
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|i Printed edition:
|z 9780387568706
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|i Printed edition:
|z 9780387772332
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|a Computer-Supported Collaborative Learning Series,
|x 2543-0157 ;
|v 10
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4 |
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|u https://doi.uam.elogim.com/10.1007/978-0-387-77234-9
|z Texto Completo
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|a ZDB-2-SHU
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