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|a 9780387284521
|9 978-0-387-28452-1
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|a 10.1007/0-387-28452-4
|2 doi
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|a Salomon, David.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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|a Curves and Surfaces for Computer Graphics
|h [electronic resource] /
|c by David Salomon.
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|a 1st ed. 2006.
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|a New York, NY :
|b Springer New York :
|b Imprint: Springer,
|c 2006.
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|a XVI, 460 p. 207 illus.
|b online resource.
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|a text
|b txt
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|a computer
|b c
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|a online resource
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|a text file
|b PDF
|2 rda
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|a Basic Theory -- Linear Interpolation -- Polynomial Interpolation -- Hermite Interpolation -- Spline Interpolation -- Bézier Approximation -- B-Spline Approximation -- Subdivision Methods -- Sweep Surfaces.
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|a Computer graphics is important in many areas including engineering design, architecture, education, and computer art and animation. This book examines a wide array of current methods used in creating real-looking objects in the computer, one of the main aims of computer graphics. Key features: - Good foundational mathematical introduction to curves and surfaces; no advanced math required - Topics organized by different interpolation/approximation techniques, each technique providing useful information about curves and surfaces - Exposition motivated by numerous examples and exercises sprinkled throughout, aiding the reader - Includes a gallery of color images, Mathematica code listings, and sections on curves and surfaces by refinement and on sweep surfaces - Web site maintained and updated by the author, providing readers with errata and auxiliary material This engaging text is geared to a broad and general readership of computer science/architecture engineers using computer graphics to design objects, programmers for computer gamemakers, applied mathematicians, and students majoring in computer graphics and its applications. It may be used in a classroom setting or as a general reference.
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|a Computer graphics.
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|a Image processing-Digital techniques.
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|a Computer vision.
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|a Computer-aided engineering.
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|a Geometry.
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|a Computer Graphics.
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|a Computer Imaging, Vision, Pattern Recognition and Graphics.
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|a Computer-Aided Engineering (CAD, CAE) and Design.
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|a Geometry.
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|a SpringerLink (Online service)
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|t Springer Nature eBook
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|i Printed edition:
|z 9780387504490
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|i Printed edition:
|z 9781441920232
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|i Printed edition:
|z 9780387241968
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|u https://doi.uam.elogim.com/10.1007/0-387-28452-4
|z Texto Completo
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|a ZDB-2-SCS
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|a ZDB-2-SXCS
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|a Computer Science (SpringerNature-11645)
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|a Computer Science (R0) (SpringerNature-43710)
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