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Curves and Surfaces for Computer Graphics

Computer graphics is important in many areas including engineering design, architecture, education, and computer art and animation. This book examines a wide array of current methods used in creating real-looking objects in the computer, one of the main aims of computer graphics. Key features: - Goo...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Salomon, David (Autor)
Autor Corporativo: SpringerLink (Online service)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York, NY : Springer New York : Imprint: Springer, 2006.
Edición:1st ed. 2006.
Temas:
Acceso en línea:Texto Completo

MARC

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245 1 0 |a Curves and Surfaces for Computer Graphics  |h [electronic resource] /  |c by David Salomon. 
250 |a 1st ed. 2006. 
264 1 |a New York, NY :  |b Springer New York :  |b Imprint: Springer,  |c 2006. 
300 |a XVI, 460 p. 207 illus.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
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505 0 |a Basic Theory -- Linear Interpolation -- Polynomial Interpolation -- Hermite Interpolation -- Spline Interpolation -- Bézier Approximation -- B-Spline Approximation -- Subdivision Methods -- Sweep Surfaces. 
520 |a Computer graphics is important in many areas including engineering design, architecture, education, and computer art and animation. This book examines a wide array of current methods used in creating real-looking objects in the computer, one of the main aims of computer graphics. Key features: - Good foundational mathematical introduction to curves and surfaces; no advanced math required - Topics organized by different interpolation/approximation techniques, each technique providing useful information about curves and surfaces - Exposition motivated by numerous examples and exercises sprinkled throughout, aiding the reader - Includes a gallery of color images, Mathematica code listings, and sections on curves and surfaces by refinement and on sweep surfaces - Web site maintained and updated by the author, providing readers with errata and auxiliary material This engaging text is geared to a broad and general readership of computer science/architecture engineers using computer graphics to design objects, programmers for computer gamemakers, applied mathematicians, and students majoring in computer graphics and its applications. It may be used in a classroom setting or as a general reference. 
650 0 |a Computer graphics. 
650 0 |a Image processing-Digital techniques. 
650 0 |a Computer vision. 
650 0 |a Computer-aided engineering. 
650 0 |a Geometry. 
650 1 4 |a Computer Graphics. 
650 2 4 |a Computer Imaging, Vision, Pattern Recognition and Graphics. 
650 2 4 |a Computer-Aided Engineering (CAD, CAE) and Design. 
650 2 4 |a Geometry. 
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