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|a 9780387269047
|9 978-0-387-26904-7
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|a 10.1007/b138279
|2 doi
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|a Park, John Edgar.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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|a Understanding 3D Animation Using Maya
|h [electronic resource] /
|c by John Edgar Park.
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|a 1st ed. 2005.
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|a New York, NY :
|b Springer New York :
|b Imprint: Springer,
|c 2005.
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|a XVIII, 313 p.
|b online resource.
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|a text
|b txt
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|a computer
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|a online resource
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|a text file
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|a Essential Skills -- Refinements -- Intermediate Skills -- Adding Character -- Wiring Things Up -- Bringing It All Together.
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|a Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering. Understanding 3-D Animation Using Maya covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users. Topics and features: - Proven method that emphasizes preliminaries to every chapter - Integrates the "why" concepts of 3-D simultaneously with the "how-to" techniques - Skills reinforced with tutorials and chapter projects - Real-world experience distilled into helpful hints and step-by-step guides for common tasks.
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|a Computer graphics.
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|a Computer vision.
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|a Pattern recognition systems.
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|a Computer Graphics.
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|a Computer Vision.
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|a Automated Pattern Recognition.
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|a SpringerLink (Online service)
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|t Springer Nature eBook
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|i Printed edition:
|z 9780387500737
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|i Printed edition:
|z 9780387001760
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|u https://doi.uam.elogim.com/10.1007/b138279
|z Texto Completo
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|a ZDB-2-SCS
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|a ZDB-2-SXCS
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|a Computer Science (SpringerNature-11645)
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|a Computer Science (R0) (SpringerNature-43710)
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