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Understanding 3D Animation Using Maya

Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shadi...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Park, John Edgar (Autor)
Autor Corporativo: SpringerLink (Online service)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York, NY : Springer New York : Imprint: Springer, 2005.
Edición:1st ed. 2005.
Temas:
Acceso en línea:Texto Completo

MARC

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245 1 0 |a Understanding 3D Animation Using Maya  |h [electronic resource] /  |c by John Edgar Park. 
250 |a 1st ed. 2005. 
264 1 |a New York, NY :  |b Springer New York :  |b Imprint: Springer,  |c 2005. 
300 |a XVIII, 313 p.  |b online resource. 
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505 0 |a Essential Skills -- Refinements -- Intermediate Skills -- Adding Character -- Wiring Things Up -- Bringing It All Together. 
520 |a Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering. Understanding 3-D Animation Using Maya covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users. Topics and features: - Proven method that emphasizes preliminaries to every chapter - Integrates the "why" concepts of 3-D simultaneously with the "how-to" techniques - Skills reinforced with tutorials and chapter projects - Real-world experience distilled into helpful hints and step-by-step guides for common tasks. 
650 0 |a Computer graphics. 
650 0 |a Computer vision. 
650 0 |a Pattern recognition systems. 
650 1 4 |a Computer Graphics. 
650 2 4 |a Computer Vision. 
650 2 4 |a Automated Pattern Recognition. 
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