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Information and Communication Technologies and Real-Life Learning New Education for the Knowledge Society /

International Federation for Information Processing The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor Corporativo: SpringerLink (Online service)
Otros Autores: van Weert, Tom J. (Editor ), Tatnall, Arthur (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York, NY : Springer US : Imprint: Springer, 2005.
Edición:1st ed. 2005.
Colección:IFIP Advances in Information and Communication Technology, 182
Temas:
Acceso en línea:Texto Completo
Tabla de Contenidos:
  • Real-Life Learning: Why, What and How?
  • Virtual Corporate Training Systems
  • Issues in the Assessment of Real-Life Learning with ICT
  • Knowledge Work Management
  • Communities of Practice in Higher Education
  • Knowledge Acquisition in Small Businesses
  • Experiences and Practices in Modeling Distance Learning Curricula for Capillary Approaches and Limited ICT Resource Scenarios
  • The Use of ICT in the Delivery of Online Services
  • From Graduate to Undergraduate
  • Encapsulating Real-Life Experience
  • Getting Interactive Media into Schools
  • Intelligent Learning Objects
  • Using ICT in a Problem-Based Learning Approach
  • Real-Life Learning in Higher Education
  • Higher Education: Learning in Real-Life
  • In Real-Life Learning, What is Meant by 'Real'?
  • Learning from the ICT Industry Real-Life Context
  • Pathways in Real-Life Learning
  • Real-Life Learning in Virtual Communities of Technology
  • Teacher Training on the Job
  • Exploring the Role of Informal Learning in Real-Life Learning
  • Simulating Real-Life Problems
  • A Model for University Seminars held in Companies
  • Customization of Industrial Training
  • Work Integrated Learning in Information Technology Education
  • Providing Masters Level Computing Students with Real-Life Learning Experiences Via Capstone Projects
  • A Structural Model of the Information Systems Professional
  • The Industry and Education Nexus
  • Experiences and Challenges in Fostering Industry and University Collaborations
  • Real Life Learning: The Developing Importance of Formal and Informal Professional Communities of Practice
  • Real Life Learning: The Challenge of Creating and Establishing the Role of Online and Virtual Learning Environments for All.