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Principles of Computer Graphics Theory and Practice Using OpenGL and Maya® /

Computer graphics continues to evolve at a breakneck pace, fueled by modern uses in health, biotechnology, business, and entertainment (feature films and the gaming industry). It is important for those in the business to have a solid grounding in-and holistic view of-the fundamentals of this excitin...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Govil-Pai, Shalini (Autor)
Autor Corporativo: SpringerLink (Online service)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York, NY : Springer US : Imprint: Springer, 2005.
Edición:1st ed. 2005.
Temas:
Acceso en línea:Texto Completo
Tabla de Contenidos:
  • The Basics
  • From Pixels to Shapes
  • Making Them Move
  • Pixels, Images and Image Files
  • Let The Games Begin
  • It's 3D Time!
  • 3D Modeling
  • Rendering: Shading and Lighting
  • Advanced Techniques
  • And Finally, Introducing Maya
  • Making Them Move
  • Animation
  • Viewpoint Animation
  • Lights, Camera, Action!.