Principles of Computer Graphics Theory and Practice Using OpenGL and Maya® /
Computer graphics continues to evolve at a breakneck pace, fueled by modern uses in health, biotechnology, business, and entertainment (feature films and the gaming industry). It is important for those in the business to have a solid grounding in-and holistic view of-the fundamentals of this excitin...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Autor Corporativo: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
New York, NY :
Springer US : Imprint: Springer,
2005.
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Edición: | 1st ed. 2005. |
Temas: | |
Acceso en línea: | Texto Completo |
Tabla de Contenidos:
- The Basics
- From Pixels to Shapes
- Making Them Move
- Pixels, Images and Image Files
- Let The Games Begin
- It's 3D Time!
- 3D Modeling
- Rendering: Shading and Lighting
- Advanced Techniques
- And Finally, Introducing Maya
- Making Them Move
- Animation
- Viewpoint Animation
- Lights, Camera, Action!.