New Frontiers for Entertainment Computing IFIP 20th World Computer Congress, First IFIP Entertainment Computing Symposium (ECS 2008), September 7-10, 2008, Milano, Italy /
International Federation for Information Processing The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications...
Clasificación: | Libro Electrónico |
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Autor Corporativo: | |
Otros Autores: | , , , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
New York, NY :
Springer US : Imprint: Springer,
2008.
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Edición: | 1st ed. 2008. |
Colección: | IFIP Advances in Information and Communication Technology,
279 |
Temas: | |
Acceso en línea: | Texto Completo |
Tabla de Contenidos:
- Enhancing Artificial Intelligence in Games by Learning the Opponent's Playing Style
- Using Game Engines for Visualization in Scientific Applications
- An Interactive Visual Canon Platform
- Physical Emotion Induction and Its Use in Entertainment: Lessons Learned
- Networked Virtual Marionette Theater
- Entertainment Computing in the Orbit
- A Collaborative Science Learning Game Environment for Informal Science Education:DinoQuest Online
- Construction and Evaluation of a Robot Dance System
- Context-aware fun and games with Bluetooth
- Comic Layout for Automatic Comic Generation from Game Log
- Computing Inspiration: i.plot
- Analysis and Generation of Japanese Folktales Based on Vladimir Propp's Methodology.