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New Frontiers for Entertainment Computing IFIP 20th World Computer Congress, First IFIP Entertainment Computing Symposium (ECS 2008), September 7-10, 2008, Milano, Italy /

International Federation for Information Processing The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor Corporativo: SpringerLink (Online service)
Otros Autores: Ciancarini, Paolo (Editor ), Nakatsu, Ryohei (Editor ), Rauterberg, Matthias (Editor ), Roccetti, Marco (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York, NY : Springer US : Imprint: Springer, 2008.
Edición:1st ed. 2008.
Colección:IFIP Advances in Information and Communication Technology, 279
Temas:
Acceso en línea:Texto Completo
Tabla de Contenidos:
  • Enhancing Artificial Intelligence in Games by Learning the Opponent's Playing Style
  • Using Game Engines for Visualization in Scientific Applications
  • An Interactive Visual Canon Platform
  • Physical Emotion Induction and Its Use in Entertainment: Lessons Learned
  • Networked Virtual Marionette Theater
  • Entertainment Computing in the Orbit
  • A Collaborative Science Learning Game Environment for Informal Science Education:DinoQuest Online
  • Construction and Evaluation of a Robot Dance System
  • Context-aware fun and games with Bluetooth
  • Comic Layout for Automatic Comic Generation from Game Log
  • Computing Inspiration: i.plot
  • Analysis and Generation of Japanese Folktales Based on Vladimir Propp's Methodology.